Technology and Children

Technologyand Children

Technologyand Children

Currently,technology stands to be one of the significant forces in regards totransformation of the children lives. Technology takes a largeportion of the lives of persons and technology that affects everyother person is changing. Children right now are so much pre-occupiedwith technology and it is not that they cherish technology so muchbut rather because they have never lived without it. Technology hashad several impacts on children and it has brought with it concernsin the various discussions and fora. There are different impacts thattechnology has had on children and these impacts have been bothpositive and negative in nature (Greenfield, 2014). Inthis paper focus will be on the three main components of technologythat has impacted children.These components include video games and computers.

Oneof the largest technologies that revolve in the lives of children isvideo games. Video games have both positive and negative effects onchildren (Chuang &amp Chen, 2007). Often, violent video games areassociated with aggressiveness in cognitive, attitude of children andtheir behaviors (Gentile et al., 2004). The effects of the videogames are however captured by the amount that persons take to playthe video games and the content of the video games under play. Thecontent of the video games in some manner affects the performance ofchildren in school and their level of aggressiveness to both peersand teachers. One negative effect of playing video games for long isthat such children who play them may lack social capital as they getto become lonely with time (Squire, 2003). A case in point is playingvideo such as Grand-Theft and Re-Mission. Such would be the case ofthe 20-year old Adam Lanza who shot and killed 26 people at SandyHook Elementary School before committing suicide (Rachael, 2014).

Currently,computers are becoming part of the daily life of a child and this ismainly because computers support and allow for interaction (Dorman,1997). When interacting with the computers, the children are in aposition to determine the pace of the activity and make things happenon the computers. Computers, just like the other forms of technologyhave both merits and demerits. Through internet connectivity on thecomputer, a world of intelligence is opened up for children andindividuals can then look up and explore things that they desire onthe internet. Therefore, through internet connectivity on thecomputers, children get enriched and equipped with learningmaterials. Technology in this form is ideally a tool through whichproblems can be solved. In cognitive development, computers play agreat role. The role mainly is the development of hand-eyecoordination as children as exposed to activities like typing andcontrol of mouse. Children who are exposed more to computers learnhow to interact with the computers and not people.

Thenegative effects of computers are that they encourage laziness asmost of the activities are automated (Wartella &amp Jennings, 2000).Children can easily get their papers typed and spelt checked withoutthem being involved in the required research. Spending considerablylarge amount of time on computers can lead to eye sight problem andbad posture development among others. Computers are also known toencourage anti-social behavior (Livingstone &amp Bovill, 2013).

Technologyis growing every other day and it is getting out of control.Individuals are in situations where they either adopt technology orsurpassed by the effects (Wright, 1997). There is ability to controlthe amount of technology which children are exposed to. Parents havea role in acting and controlling technology as used by children. Eventhough the various researches that have been done show considerablynegative and positive effects of technology, individuals agree thattechnology affects the lives and development of the children.Children currently do not know a world without technology and theworth of this technology.

References

Chuang,T. Y., &amp Chen, W. F. (2007, March). Effect of computer-basedvideo games on children: An experimental study. In&nbspDigitalGame and Intelligent Toy Enhanced Learning, 2007. DIGITEL`07. TheFirst IEEE International Workshop on&nbsp(pp.114-118). IEEE.

Dorman,S. M. (1997). Video and computer games: Effect on children andimplications for health education.&nbspJournalof School Health,&nbsp67(4),133-138.

Gentile,D. A., Lynch, P. J., Linder, J. R., &amp Walsh, D. A. (2004). Theeffects of violent video game habits on adolescent hostility,aggressive behaviors, and school performance.&nbspJournalof adolescence,&nbsp27(1),5-22.

Greenfield,P. M. (2014).&nbspMindand media: The effects of television, video games, and computers.Psychology Press.

Livingstone,S., &amp Bovill, M. (Eds.). (2013).&nbspChildrenand their changing media environment: A European comparative study.Routledge.

RachelB., (2014). Do Video Games Make Kids Saints or Psychopaths (and WhyIs It So Hard to Find Out)? Healthline News.Retrieved from&lthttp://www.healthline.com/health-news/video-games-saints-or-psychopaths-082814&gton 30thNovember, 2015.

Squire,K. (2003). Video games in education.&nbspInt.J. Intell. Games &amp Simulation,&nbsp2(1),49-62.

Wartella,E. A., &amp Jennings, N. (2000). Children and computers: Newtechnology. Old concerns.&nbspThefuture of children,31-43.

Wright,J. L. (1997).&nbspYoungchildren and technology: A world of discovery.Allyn &amp Bacon.